SkateBIRD was my first commercial game project. I modelled, textured, rigged and created animations for the eponymous skating bird, in addition to various items of clothing for the game's customisation system.
Fitment is a mobile fitness game that released in early access in summer 2022. I made over fifty exercise and emote animations, as well as customisable clothing options. I also managed the game's Twitter account, creating original marketing content.
1000 Deaths is currently in development. My primary role is directing and creating cutscene animation and cinematography, but also involves modelling, texturing, rigging, and animating characters and environment assets.
Rewilding is a first-person ecology simulator. Set 200 years in the future, the player is tasked with restarting the development of plant life on the barren Earth. I modelled, textured, rigged, and animated the player character.
Slayers X is a retro styled first person shooter set in the universe of the acclaimed puzzle/internet simulation game Hypnospace Outlaw. I animated various pre-rendered cutscenes! Out June 1st on PC and Xbox Game Pass!